Work Experience
- july 2021 - Dec 2025Senior Technical Artist- Salty Lemon Entertainment, Antwerp
- Optimized rendering performance across a wide spectrum of target hardware, scaling from low-end mobile devices to high-end PCs.
- Maintained company-wide rendering and shader frameworks to ensure visual consistency and performance across all projects.
- Built DCC pipeline tools across Unity, Blender, Houdini, and Maya to streamline artist and designer workflows
- Authored comprehensive technical documentation covering all internal tools and framework architectures.
- Led UI system migration from UGUI to UI Toolkit, translating Figma designs into custom, styled runtime UI elements.
- Jan 2021 - Dec 2021Researcher & Developer- HITLab Howest, Kortrijk
- Integrated eye-tracking and biometric sensors into Unity VR applications for cognitive testing.
- Analyzed user session data using R to evaluate performance metrics and track cognitive load trends.
- Delivered technical reports and data insights to internal leadership and external development partners.
- Feb 2020 - Jan 2021VR Developer- Triangle Factory, Ghent
- Developed VR training simulations, iterating weekly based on direct client feedback.
- Feb 2019 - Dec 2021Technical Artist / Gameplay Programmer- Bazookas, Bruges
- Maintained live projects by diagnosing bugs and resolving issues based on client feedback.
- Owned internal shaders and tools to streamline workflows within the company's core framework.
- Managed cross-platform deployments, building and shipping games to WebGL, Android, and iOS.
- Prototyped and implemented final gameplay designs directly into production projects.
Education
- Major Independent Game ProductionBachelor Digital Arts And Entertainment- Howest, 2015-2018
- Industrial ICT- Stedelijk Lyceum Meir, 2013-2015