<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Subsurface Scattering on Cédric Van Huffelen</title><link>https://shaderic.com/projects/subsurfacescattering/</link><description>Recent content in Subsurface Scattering on Cédric Van Huffelen</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>cedricvanhuffelen@gmail.com (Cédric Van Huffelen)</managingEditor><webMaster>cedricvanhuffelen@gmail.com (Cédric Van Huffelen)</webMaster><copyright>© 2026 Cédric Van Huffelen</copyright><atom:link href="https://shaderic.com/projects/subsurfacescattering/index.xml" rel="self" type="application/rss+xml"/><item><title>Simulating Absorption Using Depth Maps</title><link>https://shaderic.com/projects/subsurfacescattering/depth_based_ss/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><author>cedricvanhuffelen@gmail.com (Cédric Van Huffelen)</author><guid>https://shaderic.com/projects/subsurfacescattering/depth_based_ss/</guid><description>Approximating light absorption inside translucent objects using their depth as seen from the light.</description></item><item><title>Approximating Translucency</title><link>https://shaderic.com/projects/subsurfacescattering/dice_subsurface_scattering/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><author>cedricvanhuffelen@gmail.com (Cédric Van Huffelen)</author><guid>https://shaderic.com/projects/subsurfacescattering/dice_subsurface_scattering/</guid><description>Almost every material in the real world is slightly translucent, this means that light enters the material and is scattered around and then exits the surface.</description></item></channel></rss>