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Projects

GPU Driven Object Placement

GPU Driven Object Placement

Arbor is a GPU-driven object placement system for Unity, designed to place thousands of assets across large regions.
Subsurface Scattering

Subsurface Scattering

Almost every material in the real world is slightly translucent, this means that light enters the material and is scattered around and then exits the surface.
Realistic Wet Materials

Realistic Wet Materials

Physically accurate wet-surface shading for PBR. Covers why wet materials look darker and shinier, and how to reproduce it in a shader.
Heightmap Blending

Heightmap Blending

Texture blending techniques for shaders based on height textures for a more realistic result.
Volumetric Lighting

Volumetric Lighting

Volumetric light effects are caused by light being scattered in a humid or dusty environment. It’s a beautiful looking natural phenomenon also known as ‘god rays’.